Suzume Shion wrote:
Doesn't make a difference for Shion due to her stats, but this came up in a thread at the club.
The description at the Arcade makes it clear that Perform: Dance rolls for the Hyper Dance Stars game uses Agility. But should we always just use Agility in all situations, or do we have some leeway to use a different Trait (say Awareness for causing an impressio, or 'feeling' a song or something) in other situations? Asking 'cause someone else and I actually went for Awareness first before Moto Ruhe's player mentioned this.
As I mentioned, doesn't make a difference for Shion, but it might be something worth keeping in mind.
Quote:
PERFORM (VARIES)
SUB-TYPES: Macro-skill (includes Biwa (Agility), Dance (Agility), Drums (Agility), Flute (Agility), Oratory (Awareness), Puppeteer (Agility), Samisen (Agility), Song (Awareness), Storytelling (Awareness), etc.), Social Skill
That player was not playing HDS game so, it doesn't really matter. Maybe they made an honest mistake instead of being creative. You can poke a player and ask why they rolled 'wrong' trait. If it matters to a PvP situation (e.g. dance off) then I'll come and make a ruling whether a trait can or cannot be used. Hint. I go with rules as written. But if no-one cares or suffers someone rolling Awareness / Dance, then it's fine.
The actual events will be then policed so that everyone rolls what it says on the tin.