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Mechanical considerations https://asakaze.fallenash.com/viewtopic.php?f=11&t=1272 |
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Author: | Hida Akemi [ Sun Oct 04, 2020 10:55 am ] |
Post subject: | Mechanical considerations |
My two cents on some of the original rules I've experimented firsthand: Limb Fleshcraft: Seems like in a good place for me. Not broken by any mean (it does cost 4/5 points), but a good mix of advantages for its price (a +1k0 on a common roll and some really appreciated extra Reduction). Hida Bushi Current changes from RAW: Heavy Weapons (Tetsubo) has been replaced with Firearms, the Rank 1 Technique grants a +1k0 damage bonus to all melee weapons instead of only heavy ones. The quirks: The accent is exclusively put on melee when the fluff seems to point at the Hida using mostly rifles nowadays, including the ferocious heavy ones (pragmatism ho!) except maybe for a few specialized contact units. Third rank technique still explicitly references Heavy Weapons when it's not a school skill anymore. One emphasis was lost in the conversion. Proposed changes: Add the Heavy Rifle emphasis to Firearms. Reword the flat +1k0 to all melee damages of the rank 1 technique as: Your Strength is considered one rank higher for the purpose of carrying and using weapons (including melee damage rolls). Simplify rank 3 by having it work with all melee and samurai weapons. I think this would give a more consistent feeling to the whole thing: No more outdated references and a clear focus on using equipment better, both armory and weaponry. Balance should remain more or less the same, as being able to attack with a jitte as a simple action is probably not a game changer, and, as mentioned elsewhere, heavy rifles are more of a curse than a blessing, as the no move + cooldown penalty is really huge in a drawn-out fight. |
Author: | Shiba Atsumori [ Sun Oct 04, 2020 2:21 pm ] |
Post subject: | Re: Mechanical considerations |
Web Gun: "No complaints, if anything it needs a buff." -signed, several cultists and one arboreal squid (I kid! I kid! ) |
Author: | Shiba Moriko [ Sun Oct 04, 2020 2:49 pm ] |
Post subject: | Re: Mechanical considerations |
The web should start to break down, so that subsequent turns become easier to to break free. But it would also be nice if there was a mechanic to call raises for some benefit, like added damage raises for lethal attacks. |
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