Large
fukinagashi dangle from large ropes suspended over the streets that make up the marketplace. The heimin vendors, wearing the colors of their lords have decorated their stores with lanterns and miniature paper kimono. The air is heavy with the scent of fried food, carts selling fried mushroom, otori and fish competing for space. With obnoxiously loud peddlers everywhere, it is rather hard to hear what anyone is saying. Traditional festival games are also present, with more than few heimin offering the samurai a chance to fish for a small Asakaze bronzefin or to try their hand with a nerf gun. A somewhat scantily clad young man beckons the visitors try their luck with raffle-strings by a stand selling traditional masks, though some of the designs have clearly been influenced by the local fauna.
Each game below costs 5 zeni to play once.
Gun-ShootingThe participants are given a nerf toy gun and are allowed to shot from a display of prizes for what they want. If the shooter is successful in hitting the prize, they claim it! The participants roll Firearms/Reflexes at the corresponding TN below for a prize of their choice.
The prizes are as follows:
Box of Cookies at TN15
Sweet Carbonated Drink at TN20
Bag of Candy at TN25
Miniature statue of one of the Seven Fortunes at TN30
Kami-Pet at TN35
RafflestringsA game of pure chance where the participant pulls on a string among several bundles of them. Upon pulling a string that is attached to a corresponding prize, the participant wins it! The participant rolls a 1d10 and claims a prize depending on the result!
1-5: Nothing
6-7: a small clay statue of a Fortune
8-9: a small 1' plushie of local fauna
10: a large 2' plushie of local fauna
Goldfish ScoopingThe participants are given a small scoop made with washi paper and a bowl to scoop out young bronze fi from a shallow pool filled with them. The objective is to scoop out as many goldfish from the pond before the wash paper breaks.
Participants roll Hunting/Perception at TN15 to get one goldfish and may try again but the next difficulty is raised by +TN2 (going from 15 to 17, then 17 to 19 and so on). On failure, the washi paper breaks and the game is over.