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 Post subject: Time slots and Sessions
PostPosted: Thu Aug 29, 2019 6:33 pm 
Time Slots

The following are the time slots that we will be using during this game. As Asakaze turns around itself in around 27 Rokugani hours, for the purposes of this game an Asakaze day is divided into nine distinct three hour slots.

Please use the following tags when creating threads to properly designate the time slot in which the thread is taking place. Threads that take place in time slots that do not exist will be cast into a black hole, never to be seen again.

Your character may only have one thread per time slot per day.

• Early Morning - Dawn
• Late Morning - Sunrise proper
• Early Afternoon
• Late Afternoon - Sun appears to contact the local celestial meridian.
• Early Evening
• Late Evening - Dusk
• Early Night - Sunset proper
• Midnight - Dark
• Late Night - Dark


In order to recover Void Points and avoid becoming fatigued, a character will have to sleep for two consecutive time slots. Characters with the Cursed by the Realms (Yume-do) disadvantage will need to sleep for three consecutive time slots to recover Void Points and avoid becoming fatigued, while those with Touch of the Spirit Realms (Yume-do) advantage will only need to sleep for one time slot.

Meditation and tea ceremony
Character may spend a time slot to meditate and or take part to tea ceremony - however for the sake of clarity this should take majority of the time slot. It should be noted that character cannot meditate of perform tea ceremony during an event slot.


Sessions

For the purposes of this game, a "session" will consist of the period of time between xp rewards, typically nine Real Life days.

Session 1: Game days 1-3
Session 2: Game days 4-6
Session 3: Game days 7-9
Session 4: game days 10-12

After each session each character gains 3 experience points (xp).



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