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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sat Sep 12, 2020 2:11 am 
Oh orokos, you chuckle head.

D5. EM. Investigation. Engineering deck. Engineering/Intelligence at TN20. Cooperative roll with Kyoko gives +3. Prodigy.: 6d10o10k3+3 19

Yep -5 to me, but I get +5 so it's a wash.



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sat Sep 12, 2020 2:12 am 
Yeah, still sucks. Just would have loved the +5 for a sweet safe +11 since I’m all out of Void.



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sat Sep 12, 2020 3:03 am 
So the final total should be...

5 from Hide
4 from Akemi
2 from Yul
1 from Koseki (-5 on his Fear Checks)

12 Investigation Points



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sat Sep 12, 2020 4:59 pm 
Thread moving to combat strategy I guess?

For the little information we have yet, I would say Akemi should try to keep the one opponent above busy by forcing it into melee.

If Koseki is prone like Eriko, he can do nothing but stand up (as a simple action) on the first turn, so his possibilities are limited. Maybe some contextual action, maybe a guard action on Eriko, maybe just nothing else.

Either Hide or Yul should probably pew pew. Maybe at the one below, to keep it distracted from Eriko's lying body?

And the last one, maybe more pew pew, maybe trying to help the people below getting out?



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sat Sep 12, 2020 5:22 pm 
We really need the rope out as well at some point! Maybe at a point when both are up and able to grab on.



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sat Sep 12, 2020 7:55 pm 
Hida Akemi wrote:
Thread moving to combat strategy I guess?

For the little information we have yet, I would say Akemi should try to keep the one opponent above busy by forcing it into melee.

If Koseki is prone like Eriko, he can do nothing but stand up (as a simple action) on the first turn, so his possibilities are limited. Maybe some contextual action, maybe a guard action on Eriko, maybe just nothing else.

Either Hide or Yul should probably pew pew. Maybe at the one below, to keep it distracted from Eriko's lying body?

And the last one, maybe more pew pew, maybe trying to help the people below getting out?


Yep, I'm expecting to stand up and then guard Eriko. Assuming there's nothing to shoot at yet.



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sat Sep 12, 2020 9:17 pm 
Since I didn't read properly, I took the gun that can only fire every other round. This does mean that if I fire round 1, I can play with rope round 2.

Also, it's attached to Yul's gear, so Hide can probably grab it off of him if we wan't to get it deployed round 1. Otherwise, perhaps she can help him with it round 2? Use that 4 strength!



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sat Sep 12, 2020 10:45 pm 
If there is a rope can both Eriko and Koseki climb up this round or is it one per round?



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sun Sep 13, 2020 1:23 am 
I'm getting a little concerned about getting swarmed by zombies. Should we keep killing these, or should we be trying to run?



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sun Sep 13, 2020 1:27 am 
Missed the rope bit...but yeah, it would been a higher TN to pull them up.



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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sun Sep 13, 2020 1:28 am 
Probably should try to kill as quickly as possible the zombies we're locked with (or at least reduce their numbers enough so that the muscles can work freely), then try to force open the door again.


Last edited by Hida Akemi on Sun Sep 13, 2020 1:29 am, edited 1 time in total.


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 Post subject: Re: Exploring the Kiyonami - Organization thread
PostPosted: Sun Sep 13, 2020 1:29 am 
Spooky ominous door opening.



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