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 Post subject: New Paths
PostPosted: Fri Dec 17, 2021 6:05 am 
PATH: MOSHI MARINE
Technique Rank: 1
Replaces: Any Mantis Bushi 1
Benefit: +1 Reflexes
Skills: Athletics, Jiujutsu, Kenjutsu, Engineering, Piloting, Firearms, any one Merchant or Bugei Skill
Honor: 2.5
Outfit: Ashigaru or Light Armor, Sturdy Clothing, Daisho, Rifle, Sidearm, Traveling Pack, 5 koku

Requirements: None

Technique: Morning Tide - Moshi Marines crew the Moshi vessels assigned to the Mantis fleets, each and every member of the small cadre eager to prove themselves. Paying only lip service to the Jade Sun and the traditional ways of the Centipede, these men and women fight with the savage fury the Mantis samurai are known for. When moving towards an enemy, your Water Ring counts one higher for the purposes of calculating how far you can move with a Free or Simple Move Action. Additionally, you gain +1k0 on your attack rolls when using small weapons.



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 Post subject: Re: New Paths
PostPosted: Thu Dec 23, 2021 5:23 am 
PATH: CHILD OF KINUYE
Technique Rank: 2
Replaces: Order of the Spider Monks 2
Requirements: Lore: Theology (Dark Fortunism) 2, Oratory 2

Technique: Words of Kinuye - Scholars and teachers, the Children of Kinuye are tasked with keeping the histories and genealogies of the Spider, often serving as spiritual advisors to Spider officers and officials. Prior to a social occasion, you may inspire your kin by speaking for a few minutes and rolling Perform: Oratory / Awareness at a TN equal to 15 + 5 per person you are inspiring. With a successful roll, each person you inspired may ignore any Social Disadvantages that would penalize their rolls for the duration of the occasion. This ability can only target true believers of Shorido.



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 Post subject: Re: New Paths
PostPosted: Thu Dec 23, 2021 5:24 am 
PATH: DRAGON’S WIND
Technique Rank: 2
Replaces: Mirumoto Bushi 2
Requirements: Piloting 3

Technique: Glimmerwing Dive - Students of the Glimmerwing Dojo are the among the finest pilots the Dragon can muster. Each samurai wishing to join the dojo has to pass rigorous physical and psychological exams, with fewer than one in twenty making the cut. Whenever you spend a Void Point to enhance Piloting Roll, you gain a bonus of +3k1 to the total of the roll instead of the normal +1k1.



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 Post subject: Re: New Paths
PostPosted: Tue Dec 28, 2021 6:39 pm 
PATH: SHOSURO SLICER

Not every Scorpion operative is an assassin, the Shosuro family training a wide variety of personnel to serve its labyrinthine intelligence and counterintelligence organizations.

Technique Rank: 2
Replaces: Shosuro Infiltrator 2
Requirements: Use Computers (Hacking) 3


Shosuro Slicers are seasoned programmers, well versed in data-architectures and common cryptologic technologies. You gain bonus rolled dice equal to your School Rank on any Use Computers Skill Roll. Any roll you make to hide your access to a data network has its TN decreased by an amount equal to your School Rank x 5.



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 Post subject: Re: New Paths
PostPosted: Tue Dec 28, 2021 6:40 pm 
PATH: ISAWA ARCHEOLOGIST
Technique Rank: 2
Replaces: Isawa Shugenja 2
Requirements: Water 3, Lore: History 3

Technique: There Are No Secrets - The scholars of the Phoenix Clan are masters of prying the secrets from ruins and relics, often able to produce information that might otherwise have been lost forever. You may call Raises on Reflections of Pan Ku, gleaning more information from the targeted item for each Raise called. Additionally, you may cast Reflections of Pan Ku as if it were an Earth spell to understand how the target item has been brought into being or cast it as an Air spell to glean a rough understanding of a text you cannot read. Besides the one spell you usually learn when taking a Shugenja path, you additionally learn Reflections of Pan Ku. If you already had it, you learn it as an innate spell instead.



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 Post subject: Re: New Paths
PostPosted: Sat Jan 01, 2022 8:45 am 
PATH: CALM HEART DUELIST

The New Calm Heart Dojo on Iron Home is home to the only notable traditional dueling dojo within the Unicorn lands, although it is quite modest compared to those of the Crane or Dragon. Established by the Ide, this ancient tradition makes use of various defensive maneuvers and disarming techniques, allowing the practitioner to control the pace of a duel without needlessly taking a life.

Technique Rank: 2
Replaces: Any Unicorn Bushi School, Rank 2
Requirements: Iaijutsu 3, Lore: Law 1

Technique: The Calm Heart Conquers - A soul of serenity can overcome even the most stalwart opponent. You gain a bonus of +2k0 to the total of any Iaijutsu Skill Roll when you are not striking to kill your opponent. Additionally, when wielding a wakizashi or a katana, you gain a free Raise when trying to disarm your opponent in a skirmish.



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 Post subject: Re: New Paths
PostPosted: Tue Jan 04, 2022 5:36 am 
PATH: HIRUMA SNIPER

Technique Rank: 2
Replaces: Hiruma Bushi 2
Requirements: Firearms 3, Reflexes 3

Technique: The Crab's Eyes - The Hiruma Snipers are trained to strike at specific weak points in their targets, getting their shots past both mortal armor and monstrous shells and carapaces. When making a ranged attack with a rifle or marksman’s rifle, you may ignore all of the target's natural Reduction (e.g. Reduction from armor or natural protection)



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 Post subject: Re: New Paths
PostPosted: Tue Jan 04, 2022 5:37 am 
PATH: MEISHOZO OPERATIVE

Behind the facade of monkish archivists and talented artists the Meishozo family runs a secretive intelligence agency tasked with rooting out heretics and other moral dissidents. While the Meishozo operatives have historically focused on seeking out tsukai and other dangerous cultists, the last three centuries have seen them expand their operations to cover most internal threats.

Technique Rank: 2
Replaces: Kuni Witch-Hunter 2, Kuni Shugenja 2
Requirements: Awareness 3, Lore: Underworld 2

Technique: To Seek Out the Darkness - You lose no Honor for use of Low Skills in the service of the Crab Clan (subject to GM approval). Choose two skills from the following list; Acting, Sincerity, Lore: Underworld, Stealth. Whenever you spend a Void Point to enhance a Skill Roll made with one of the chosen skills, you gain a bonus of +3k1 to the total of the roll instead of the normal +1k1.



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 Post subject: Re: New Paths
PostPosted: Sat Jan 08, 2022 3:19 pm 
PATH: IKOMA DIPLOMAT

Technique Rank: 3
Replaces: Ikoma Bard 3
Requirements: Member of Lion Clan, Etiquette 3, Sincerity 3

Technique - The Voice of Reason: The Ikoma act as the voice of reason for their more bellicose kin, reminding them of the virtues of grace and humility. Once per day, prior to a social occasion, you may inspire your kin by speaking for a few minutes and rolling Perform: Oratory / Awareness at a TN equal to 15 + 5 per person you are inspiring. With a successful roll, each person you inspired may add their Honor Rank to the total of any one Etiquette or Sincerity Skill Roll during the social occasion. (If this benefit is not used by the end of the occasion, it is lost.) This ability can only target members of the Lion clan.



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 Post subject: Re: New Paths
PostPosted: Tue Jan 11, 2022 9:10 pm 
PATH: GENTIAN GUARD
Composed of consummate and distinguished bushi the Gentian Guard serves as a honor guard to the Crane nobility. Wearing a dark blue gentian flower as its insignia, this elite unit draws its traditions from the Empress Guard that once protected the Emperor’s family. Only a handful of the Gentian Guard are on duty at any given time, while the rest train intensively, dedicated to maintaining their abilities.

Replaces: Kakita Bushi 3 or Daidoji Iron Warrior 4

Requirements: Perception 3

Technique: To Defend Unto Death - The Gentian Guard hold the honor of their duties seriously. Only the pure of soul and shape of eye meet the Crane Clan's exacting standards. You may add half your Honor Rank to all attack and Perception rolls. Also, while defending a Crane character with a Status of 5 or more, you may add +10 to your Armor TN.



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 Post subject: Re: New Paths
PostPosted: Tue Jan 18, 2022 5:55 pm 
PATH: DRAGON SPIRIT BINDER
Technique Rank: 2
Replaces: Tamori Shugenja 2
Requirements: Lore: Theology 3, Friendly Kami Advantage

Technique: Soul’s Union - You gain a bonus of +1k1 to the total of all Spell Casting Rolls made to cast spells of Element corresponding to your Friendly Kami Advantage that have a lower Mastery level than your current Insight Rank. This does not stack with the Friendly Kami advantage and you only ever gain +1k1 to cast Sense, Commune and Summon spells of your chosen Element.



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 Post subject: Re: New Paths
PostPosted: Fri Jan 21, 2022 5:44 am 
PATH: YORITOMO TRADE COUNCIL

Technique Rank: 3
Replaces: Yoritomo Courtier 3
Requirements: Commerce 3, Lore: Underworlds 3

Technique: Dark Clouds Gather - Any time you are making a Commerce Skill Roll or Lore: Underworlds Skill Roll, you may also add twice your Intimidation to the total.



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 Post subject: Re: New Paths
PostPosted: Tue Jan 25, 2022 6:43 pm 
PATH: UTAKU MEDIATIOR

Technique Rank: 1
Replaces: Any Unicorn Courtier 1
Benefit: +1 Awareness
Skills: Calligraphy, Commerce, Courtier, Etiquette (Conversation), Horsemanship or Driving, Sincerity (Honesty), any one High or Perform skill
Honor: 5.5
Outfit: Extravagant Clothing, Wakizashi, any 1 small or medium weapon, Calligraphy Set, Traveling Pack, 10 koku

RANK 1: CALMING THE GALE
Any time you or an ally in your presence are targeted by a Courtier or Intimidation Roll, you may make a Contested Courtier / Awareness Roll against their Etiquette (Courtesy) / Awareness to change the topic to a less controversial one. If you win the contested roll, the matter cannot be brought up again in your presence until the next day.



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 Post subject: Re: New Paths
PostPosted: Fri Jan 28, 2022 9:03 am 
PATH: SHIBA DUELIST

Technique Rank: 2
Replaces: Shiba Bushi 2
Requirements: Iaijutsu (Assessment) 3

Technique: Heart’s Blade - You gain +1k0 to your Iaijutsu Skill Rolls. You gain an additional +0k1 to your Iaijutsu Skill Rolls when championing a Phoenix clan samurai in a duel as long as the person you are championing did not issue the challenge themselves.



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 Post subject: Re: New Paths
PostPosted: Tue Feb 01, 2022 1:45 pm 
PATH: DARK THORN ACOLYTE
Technique Rank: 2
Replaces: Order of the Spider Monks 2
Requirements: Lore: Theology (Dark Fortunism) 2, Medicine (Herbalism) 2

Technique: Lantern’s Light - Dark Thorn initiates are philosophers of shourido and students of the body, well versed in both esoteric religious matters as well as use of herbs and ointments. It is the Dark Thorn monks that the Spider commoners are most familiar with, the sect tasked with the spiritual and physical wellbeing of the lower classes. Whenever you use Medicine (Herbalism) to treat an injury, you may re-roll the number of wounds healed. You must keep the results of the second roll.



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 Post subject: Re: New Paths
PostPosted: Wed Feb 02, 2022 7:22 am 
HOTARU PROSPECTOR
Hotaru Prospectors are responsible for running and organizing the mining operations the Firefly are best known for, learning skills many would consider unfitting for a proper samurai. Representing the interests of their clan in business negotiations, the prospectors also often serve the role of merchant patrons for the few Hotaru lords tasked with keeping the clan supplied.

Technique Rank: 3
Replaces: Hotaru Bushi 3
Requirements: Commerce 3, and must pursue a career as a merchant patron

Technique: The Fire Without - You may add your Fire Ring to all Merchant Skill Rolls you make.



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 Post subject: Re: New Paths
PostPosted: Sat Feb 05, 2022 7:02 am 
PATH: SEPPUN PROGNOSTICATOR

Seppun prognosticators are responsible for consulting omens and gathering data to maintain a complex set of simulations in hopes of predicting calamities and conflicts that might threaten the Empire. During their training, each prognosticator develops a simulation of their own based on the work of their sensei, which they then maintain during their careers. Even if one prognosticator might make a mistake, when the efforts of thousands of shugenja are pooled, the developing political situation can be predicted with well defined confidence intervals.

Technique Rank: 2
Replaces: Seppun Shugenja 2
Requirements: Intelligence 4, Divination 3, Use Computers 2


Technique: Insight of Heavens - When casting a spell with the Divination keyword, your Raises are limited by the higher of your Divination Skill or Void Ring. Additionally, when you spend a Void Point on a Spellcasting Roll to cast a spell with the Divination keyword, you add +2k2 instead of +1k1.



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 Post subject: Re: New Paths
PostPosted: Sun Feb 06, 2022 5:11 pm 
PATH: ASAHINA WORLD-GARDENER INITIATE

Technique Rank: 2
Replaces: Asahina Shugenja 2
Requirements: Artisan: Gardening 3, Artisan: Sculpting 3

Technique: Seiha’s First Lesson - Asahina World-Gardeners are famed for creating worlds of harmony and ecological complexity beyond comparison. While only the most experienced World-Gardeners are allowed to work on the terraforming projects, each master of the art is responsible for a cadre of students meant to pick up their mantle one day. Under the careful tutelage of their teachers, these World-Gardener initiates hone their skills by studying botany and visual arts, using their command of spirits to enhance and improve their work. When making an Artisan Skill Roll, you may expend a spell slot to add +2 per slot expended to the total of your roll. You may expend a number of slots equal to twice your Insight Rank in this manner. Air spell slots spent in this manner add +3 instead of +2.



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 Post subject: Re: New Paths
PostPosted: Fri Feb 11, 2022 6:02 pm 
PATH: GOLDEN GUARD

Drawing their techniques from those of the Lion Paragons, the members of the Golden Guard are the finest warriors of the Lion, only ever deployed when the Clan leadership takes to the field. The members of the Golden Guard follow an ancient technique that benefits from their focus and strength of will, and pass it on to those who possess the same qualities. The Golden Guard are well known to all Lion and their technique continues to be passed down from one generation to the next, with most young bushi aspiring to join their ranks one day.

Technique Rank: 3
Replaces: Any Lion Bushi 3
Requirements: Void Ring 3, Kenjutsu 4, Firearms 4, Honor Rank 7

Technique: Pure and Dedicated - The Lion Paragon lives by the tenets of Bushido, and the strength of his devotion allows him to push himself beyond his physical limits. You may make melee attacks as a Simple Action instead of a Complex Action. However, if you choose to do so, you may only make one attack that Turn. (This prohibits you from making any additional attacks, even with the Extra Attack Maneuver.) Once per skirmish, you may spend a Void Point as a Free Action to activate this Technique. Your Honor Rank is considered to be double for the purposes of your other School Techniques. (For example, if you are a Matsu Bushi, you add double your Honor Rank to all damage rolls from your Rank 1 Technique.) This effect may increase your Honor Rank above 10, but does not stack with any other effects that modify Technique bonuses; in such a case, choose the highest modifier. The effects of this Technique end when the encounter ends.



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