Asakaze finds itself close to an asteroid belt and meteors bombardments are a common occurrence. Often, these are just mere annoyances and they vaporize into insignificant minor meteorites. However, there are other times that the meteors do pose enough of a threat to the colony and require to be shot down before they do damage to any of the settlements. Thankfully, these occurances are forecast well in advance and the colony itself is able to take care of all threats.
The settlers of the colony constantly train for a potential meteor bombardment with simulation drills to sharpen themselves. Today, visitors will participate in one of these military exercises to defend the colony from a massive meteor bombardment using the remote orbital defense platforms.
Magic: Magic use is allowed.
Reading The Radar Utilizing the radar, the Defender must detect the cluster of meteors making its way toward the planet. Giving the proximity of the asteroid belt relatively close to the planet, this is a difficult task locating the meteors from the other rocks in space. The Defender rolls Battle/Perception at TN15. On success, the Defender gains one Defence Point and an additional Defence Point for each raise called.
Stay On TargetMobilizing the Shiba orbital drones, the Defender must guide their respective drone toward the direction of the meteor storm. There are many drones in orbit for this purpose but they are all scattered around the planet to cover more ground. One drone is more than capable to handle one meteor but this exercise requires the full attention of the defence network. The Defender rolls Piloting/Agility at TN15 to guide the drone to its destination and preps its weapons. On success, the Defender gains one Defence Point and an additional Defence Point for each raise called.
Fire Everything!Once the orbital drone is in position, the Defender may select one of two methods to dispatch the meteor storm. The traditional method is using a guided missile which directs a sizeable payload to the target. More maverick Defenders may instead opt for a radiant energy weapon barrage, which is flashier but less effective.
Guided Missle: The Defender rolls Engineering (Siege)/Intelligence at TN20. The Defender gains one Defence Point on a successful roll and an additional Defence Point for each raise successfully called. The guided-missile does 10k8 points damage to the meteor storm, with an additional +0k1 for each raise called.
Radiant Weapons: The Defender rolls Firearms/Reflex at TN20. The Defender gains one Defence Point on a successful roll and an additional Defence Point for each raise successfully called. The barrage of radiant energy weapons does 6k3 damage to the meteor storm and each successfully called raises allows the Defender to roll another 6k3 shot of damages. These are individual shots and do not add to each other.
The simulated incoming meteor storm destined for the colony has a total of
400 Health. The Defenders must reduce the Meteor Storm to 0 Health to successful defend the settlements on the planet. If the Defenders are collectively successful, each Defender who damaged the meteor storm earns a military pin for their participation in the exercise. The pin depicts a shiny shooting star on an orange triangle and grants the Defender +0.1 Glory for their efforts in the defense of the Phoenix colony.
The Defender with the most Defence Points gains 3 Courtship Points, the second place runner-up gains 2 Courtship Points and the third placing Defender gains 1 Courtship Point. Ties are determined by most damage done in total.
I'm Doing My Part!If the Meteor Storm has been defeated, other Defenders may still participate in the defense of the planet, shooting the meteors that are in the peripherals and could potentially harm the local wildlife. The outer meteors have 40 health each and must be individually dealt with. Upon success, the Defender earns the same reward for their efforts. They are still in the running for earning Courtship Points.